PROJECT VISION

A two week design sprint given in IMD351 Studio Elements I: Introduction; After being split into design team we were given the challenge to redesign Monopoly as an educational STEM game, aimed at 6 to 8 year olds.
OVERVIEW
Role
General Design | Theme
Duration 
2 Weeks
Type
Product Design | Game Design
Team
4 person design team
CHALLENGE

Redesign Monopoly as an educational STEM Game. At the end of two weeks, deliver 2 to 3 user personas, a user scenario, storyboard, mood board, and low fidelity and high fidelity mockups—along with the rationale for your decisions.
APPROACH
Research
Each member of our team did a deep dive in a separate area of the elementary STEM curriculum in order to find a theme for our version of Monopoly. Bringing our research, our team met as a group and talked through each members proposal.
APPROACH: UX RESEARCH
Personas
After deciding on the theme of space, our UX Researcher began creating personas. Deciding our primary audience was second to third graders engaging in a stem curriculum, Linda Parks was created. A 6 year old second grader interested in space and a future in science. Our Secondary audience being teachers and parents resulted in the creation of Michelle Mah and Dave Barker.
   
APPROACH: MOCKUPS
After receiving the mood board, story board, user personas, and user scenarios, we started work on the mockups. We began by exploring possible designs by sketching out ideas within Adobe Photoshop. After getting a loose ground work together we began translating what we had into low fidelity mockups. After having designs for the board, card, and various pieces, we began the creation of higher fidelity mockups for our pitch to the class. we created the box art, keeping in line with our overall simple design aesthetic, as well as creating the board, game pieces, property cards, and both the chance and community cards. The Monopoly Space logo was created as a part of this process. we kept the board a similar to the default monopoly board, making as few changes as possible while still creating the largest impact possible.
RESULTS
The high fidelity mockups shown below were used in our pitch presented to the class.

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